Remedy found this method unsatisfactory for a number of reasons, such as the player having to chase retreating enemies while locked in slow-motion and the slow-motion effects losing their appeal when used over sustained periods. Initially, Bullet Time was not a player-activated ability but was triggered by scripted events such as charging into a room full of enemies. When the concept was reworked into a third-person shooter set in the present and 3D Realms came on as publishers, 3D Realms asked Remedy to title the game after its then-unnamed protagonist, leading to names like Dick Justice and Max Heat being tossed around.
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